

A lot of the levels feel like reskins of previous levels, and all around offer a lacking variety considering how long the campaign will probably take you to complete. Taking a lot of inspiration and queues from the Monster Hunter series, one might expect to find some of the same variety and level design on show in God Eater 3. Thankfully, the gameplay is fun enough to distract you from the terrible writing, but is it enough to save the latest chapter of the series from falling on its face? Startlingly Unspectacular On top of regular Aragami, some missions will place players against massive bosses. It’s a generic enough story and it doesn’t really bring that much to the table. The end of the world has come, and powerful creatures called Aragami roam the land, threatening all of mankind. In God Eater, though, the setting takes place in a much darker kind of timeline. If you’ve never played any of the games in the series, they work very similarly to Monster Hunter as players embark on various missions to hunt down and kill massive creatures. As the first game in the God Eater series to make its debut on home consoles and PC, God Eater 3 is our first look at what is possible with Bandai Namco’s weird mashup of anime and Monster Hunter.
